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Rush
Rush
Group Melee
ED Cost 22 EP
Leveling Points 100

Rushing an opponent can force him to lose his balance. It does not cause any damage. The defender can use half of their Agility (AG) to prevent a fall.


Effect[]

Opponent: Test AG/2 or 2 Combat Rounds thrown down

This attack cannot be parried


Requirements[]


Useable Weapon Talents[]


Trainers[]

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